Punishing Stance is nice if you prefer to deal damage, but isn't gamebreaking or anything. Blood in the Water is good, and can get absolutely sick with a build that focuses on it (Dual-wielding +1 Keen Kukri). Of these, i like Hunter's Sense the best. (accepting the SD capstone, which is ridiculous with a requirement of 0 SD maneuvers.)īolstering Voice, Leading the Charge (WR) The pre-reqs can get punishing for level 9 stances. If you're set on Warblading, have some foresight and look at maneuvers you want to get. This section will probably present that huge bias. I, generally, find Diamond Mind and Iron Heart the best, while i use White Raven the least. Warblades get access to 5 martial schools, Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw and White Raven. Note, no colours here, since most of this is derived from my own play experience, which is only one kind of DND. Dragonborn Water Orc is a pretty odd combo that shows up quite a lot on CO. Water Orc: A favourite on CO, the Water Orc somehow gets a free +2 Con over the MM Orc. Ultimately though, you're still playing an Elf. This gives you access to the beautiful Eternal Blade PrC, without the poor stat bumps that come from the PHB Elf race. That isn't exactly pocket change.Įlf Variants: Honestly, there are Elf variants for anything you care to name. The -Int isn't ideal, but it isn't horrid either, because honestly, having 4 arms probably cancels it out. Thri-Keen: The non-psionic version is probably better, as you only take 2HD and 1LA as a penalty for having 4 arms and some +Str/+Dex. As noted in the comments, the aptness of "Iron Heart" is just perfect. High wis is a nice thing, but you were gonna dump it after Cha anyway. Warforged: Warforged get a ton of immunities, and the +Con, -Cha is great for a Warblade. One could do worse than pick up a level or two of PsyWar somewhere in a Warblade build, and Half-Giant gives you a couple bonus power points for it. Half-Giant: As the Goliath, but it opens up Psionics, and Expansion is just so good for melee characters. Powerful Build is the most important part though. Goliath: Powerful Build and some good stat bonuses. The +Con is beautiful, and if you're careful you can remove some penalties used to balance races. Any race with a bonus to charisma or wisdom is usually a poor choice, however.ĭragonborn: A CO staple. Note, few races are truly bad for a warblade. Unless you have access to the Halfling which gets a bonus feat, making it a much better choice. I would say that Halflings are worse than Gnomes, but really, neither choice has any huge advantages or disadvantages. Bonus to Str is kind of diminished by the penalty to int, although cha doesn't matter at all. I can't see any reason to be a Half Elf (other than RP.) Half-elves: Like usual, Half-elves are a sub-par choice. Small size means small weapons, which are very bad for a primary meleer. Elves do get access to the Eternal Blade PrC, which deserves mentioning as it is REALLY GOOD. Penalty to Con, Bonus to Dex, but its rarely worth it. Dwarves also get Dwarven Waraxes and Urgosh(es? i?) as martial weapons, which is extra options.Įlves: Ugh. Maybe Warblade 3/Monk 17?)ĭwarves: Bonus to Con, Penalty to our dump stat. Literally, you can't go wrong if you tried. Still means you need to fill up most of your feats. If you really want to go into Master of Nine, it helps a little bit. You also get bonus feats from a respectable list, but not a great one. This alone makes Warblade 20 a powerful build. Stance Mastery: If you decide to take Warblade this far, this is great. Great if your DM is fond of throwing high level rogues at you. Improved Uncanny Dodge: Yes, no flanks for you. Not great, especially at 15th level, but not unwanted. Pretty good, especially with a flanking rogue in the party.īattle Skill: Battle Mastery: +int on attack and damage, but only on attacks of opportunity. Technically this won't improve your armour class, but it will make it harder for you to lose it.īattle Ardor: +int to confirm critical hits! Its not bad, but the application is a little narrow.īattle Cunning: +int on damage against flat-footed or flanked opponents. Weapon Aptitude: Uncanny Dodge: Increased Armour Class is always a good thing. This helps offset the horrible reflex save you have. None of it really really sucks, however.īattle Clarity: +int to reflex saves. The warblade really has no great things for class features, other than maneuvers, which are the most important part of the class. Order your stats Str/Con>Str/Con>Dex>Int>Wis>Cha. Your stats don't need to be as high as a Monks. You are scary when dominated.Ī little bit MAD? Not really. Int: Increases reflex saves, to-hit rolls, opposed bull rushes and things and eventually AoOs. If you go TWF with Tiger Claw, this works well with Weapon Finesse. Str helps you hit in melee.Ĭon: Dex: Higher AC, Higher Reflex saves.
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